A group of US Democrats have introduced a new bill in the hope that it will ban the use of bots to scalp high-value items including games consoles.
The ‘Stopping Grinch Bots Act’ is being introduced by Representative Paul Tonko, Senator Richard Blumenthal, Senate Majority Leader Charles Schumer (D-NY) and Senator Ben Ray Luján, and is designed to crack down on bot technology.
Bots work by automatically notifying users when high value items come in stock at retailers, before circumventing any wait times, adding items to their cart and then completing the checkout process, giving users a huge advantage over regular consumers.
These kinds of tools aren’t new: collectors of sneakers and tickets sometimes use automated tools for identifying restocks. However, gaming’s sharp rise in popularity during the pandemic has reportedly seen bots specifically used to target consoles.
It’s hoped that the new bill will be signed into law, as was the Better Online Ticket Sales Act, which was introduced by Tonko, Blumenthal and Schumer in 2016 to make it illegal to use bots to buy event tickets.
The new legislation, if passed, would apply a similar ban to online retail sites, making it illegal to use bots to buy up stock as soon as it’s made available.
“At a time when families should be able to spend time with their loved ones, digital ‘Grinch bots’ are forcing Americans to scour online sites in the hopes of finding an affordable gift or paying exorbitant prices for a single toy,” Tonko said in a statement.
“These bots don’t just squeeze consumers, they pose a problem for small businesses, local retailers and other entrepreneurs trying to ensure they have the best items in stock for their customers.
“Our Grinch Bots Act works to level the playing field and prevent scalpers from sucking hardworking parents dry this holiday season. I urge my colleagues to join me in passing this legislation immediately to stop these Grinch bots from stealing the holidays.”
Schumer added: “The average holiday shopper is unable to compete with the light speed of the all-too-common Grinch bot and are then held at ransom by scalpers and third-party resellers when trying to buy holiday presents.
“After a particularly trying year, no parent or American should have to fork over hundreds – or even thousands – of dollars to buy Christmas and holiday gifts for their children and loved ones.
“It is of utmost importance that these Grinch bots are thwarted in their attempts to steal Christmas – and money – from hardworking Americans.”
Other countries have been attempting to stop scalping in recent years. A bill called the Gaming Hardware (Automated Purchase and Resale) Bill was brought forward in the UK Parliament earlier this year but it’s not yet clear whether it will become law.
A petition highlighting the issue on the UK parliament website also received over 15,000 signatures, thus triggering a response from the government’s Department for Business, Energy and Industrial Strategy.
In its response, the UK government stated that it had already introduced legislation to target the use of automated bot software, which is popular with resellers who use it to purchase high-value items faster than normal consumers.
“Using automated software to buy more tickets than allowed by the retailer is prohibited, with unlimited fines for breaches,” the response reads, adding that the government “is discussing other markets with relevant trade associations.”
In Japan, retailers are taking matters into their own hands, with some now taking action by marking or destroying sold consoles’ packaging.
Last month, Japanese retail chain Nojima Denki implemented a new policy designed to combat re-sellers, which saw it write the buyer’s name on the side of PlayStation 5 boxes, as well as destroying the packaging for the controller.
PlayStation 5 supply looks set to be even tighter than previously expected over the coming months, after Sony reportedly cut its production plans by around one million consoles.
Sony claimed in July that PS5 had become its fastest selling console ever after topping 10 million sales globally just under a month faster than the PS4 managed. However, it has since fallen behind the sales pace of its predecessor, partly due to supply constraints.
Steve Burton, who previously voiced brooding Final Fantasy hero Cloud Strife, was recently fired from his long-standing role on General Hospital after refusing to comply with the soap opera’s vaccine mandate, the actor announced via Instagram (h/t Variety).
“I know there’s been a lot of rumors and speculations about me and General Hospital, and I wanted you to hear it from me personally,” Burton told his 336,000 followers. “Unfortunately, General Hospital has let me go because of the vaccine mandate. I did apply for my medical and religious exemptions, and both of those were denied, which hurts. But this is also about personal freedom to me.”
Burton joined the cast of General Hospital in 1991, where he would win several Daytime Emmy and Soap Opera Digest awards for his portrayal of rage-fueled amnesiac Jason Morgan. He left the show in 2012 after choosing not to renew his contract with ABC, spending four years on CBS soap opera The Young and the Restless, before returning to General Hospital in 2017.
During that time, Burton also made a name for himself as the exclusive English voice actor for Final Fantasy VII protagonist Cloud Strife. He first took on the role in 2002’s Kingdom Hearts, eventually voicing the Buster Sword-wielding SOLDIER for several sequels and spin-offs in both the Final Fantasy and Kingdom Hearts franchises, including the Final Fantasy VII follow-up movie Advent Children.
Burton’s last appearance as Cloud came in the 2018 Dissidia Final Fantasy NT fighting game, as Square Enix would cast newcomer Cody Christian to play Cloud in 2020’s Final Fantasy VII Remake. Sounds like the Japanese developer dodged a bullet with that one.
Pokémon Brilliant Diamond and Shining Pearl are
but a week old today, and yet a speedrunner has already figured out how
to get through them in well under an hour. The secret? They’re “so
As spotted by TechRaptor, YouTuber Werster has completed Shining Pearl in 50 minutes and 36 seconds. Which is bonkers, given the game’s supposed to run to about 30 hours.
“It was extremely fun to do the glitch hunting,” explains Werster in the video, as he hammers through the opening sequences and conversations. Correctly, he then picks Piplup, and off he goes.
“The remakes are so broken you can beat them in under an hour!” Werster explains in the video’s description, before listing the glitches used to achieve the time. “Menu storage (and double/triple variants of it), Door Storage, Cutscene Clipping to OoB, Trainer-Menu Storage, Poke Doll Battles, Surf on Land, Early E4, Fast Cynthia.”
He adds that the run was “far from perfect,” although credits himself with what is believed to be the first play through to come in under an hour. Of course, this implies that faster times should be appearing soon.
I love how completely silly speedrunning looks when it’s a slow-paced, genteel little RPG like Pokémon. Even the glitchy cheats are done so slowly, so calmly—check out around 7.30 for when he so quietly drifts his way through the map to reach distant lands when he shouldn’t oughta.
If I were a major game publisher, I’d be hiring as many speedrunners as I could during the QA period. There’s no better group of people to discover every glitch and flaw in your game, get those all tidied away long before release.
6/13/2021 E3 So Far...Our Thoughts!
Kent, WA -- So here we are, and E3 2021 is well under way. With showings from smaller indie studios to the heavy hitters like, SquareEnix, Capcom, Bethesda, Microsoft, and Nintendo. There have been some mediocre to jaw dropping reveals. But, I have some reserves about this years E3. Now hear me out before you get your torches and pitch forks and come break down my door, lol. Like the rest of the world, we've been bunkered down in our homes for nearly two years thanks to COVID. So I understand why E3 is all digital, but, here's my problem in a nut shell with E3 2021, were the hells all the epic reveals? Some of these developers have been quite for more then two years, with little more then a peep out of them. Take Nintendo, the last major reveal they gave us was a trailer to Breath of the Wilds 2.
Now, I also understand that Nintendo won't be showing anything until the 15th. Personally I think Nintendo is going to have one hell of a show! So to save everbody with my rants about the pros and cons of this years E3, I'm going to use this post to show some of the highlights that I liked at this years E3 event.
(Note: More will be added through out the coming days as E3 is still going on).
Avatar: The Frontiers of Pandora
Stranger of Paradise: Final Fantasy Origin
Minute of Islands
LOS ANGELES — For 28 years, ever since “Super Mario Bros.” arrived in cinemas with the tagline “This Ain’t No Game,” Hollywood has been trying and mostly failing — epically, famously — to turn hit video games into hit movies. For every “Lara Croft: Tomb Raider” (2001), which turned Angelina Jolie into an A-list action star, there has been a nonsensical “Max Payne” (2008), an abominable “Prince of Persia” (2010) and a wince-inducing “Warcraft” (2016).
If video games are the comic books of our time, why can’t Hollywood figure out how to mine them accordingly?
It may finally be happening, powered in part by the proliferation of streaming services and their need for intellectual property to exploit. “The need for established, globally appealing I.P. has naturally led to gaming,” Matthew Ball, a venture investor and the former head of strategy for Amazon Studios, wrote last year in an essay titled “7 Reasons Why Gaming I.P. Is Finally Taking Off in Film/TV.”
After years of inaction and false starts, for instance, Sony Pictures Entertainment and its PlayStation-powered sibling, Sony Interactive, are finally working together to turn PlayStation games into mass-appeal movies and television shows. There are 10 game adaptations in the Sony Pictures pipeline, a big leap from practically none in 2018. They include “Uncharted,” a $120 million adventure based on a 14-year-old PlayStation property (more than 40 million copies sold). “Uncharted” stars Tom Holland, the reigning Spider-Man, as Nathan Drake, the treasure hunter at the center of the game franchise. It is scheduled for release in theaters on Feb. 18.
Sony is starting production on “The Last of Us,” a series headed to HBO and based on the post-apocalyptic game of the same title. Pedro Pascal, “The Mandalorian” himself, is the star, and Craig Mazin, who created the Emmy-winning mini-series “Chernobyl,” is the showrunner. Executive producers include Carolyn Strauss, one of the forces behind “Game of Thrones,” and Neil Druckmann, who led the creation of the Last of Us game.
Sony games like Twisted Metal and Ghost of Tsushima are also getting the TV and film treatment. (Contrary to speculation, one that is not, at least not anytime soon, according to a Sony spokesman: God of War.)
In the past, Sony Pictures and Sony Interactive operated as fiefs, with creative control — it’s mine; no, it’s mine — impeding adaptation efforts. When he took over as Sony’s chief executive in 2018, Kenichiro Yoshida demanded cooperation. The ultimate goal is to make better use of Sony’s online PlayStation Network to bring Sony movies, shows and music directly to consumers. PlayStation Network, introduced in 2006, has more than 114 million monthly active users.
“I have witnessed a radical shift in the nature of cooperation between different parts of the company,” said Sanford Panitch, Sony’s movie president.
The game adaptation boom extends far beyond Sony.
“Halo,” a series based on the Xbox franchise about a war between humans and an alliance of aliens (more than 80 million copies sold), will arrive on the Paramount+ streaming service early next year; Steven Spielberg is an executive producer. Lionsgate is adapting the Borderlands games (roughly 60 million sold) into a science fiction film starring Cate Blanchett, Kevin Hart and Jamie Lee Curtis.
Buoyed by its success with “The Witcher,” a fantasy series adapted from games and novels, Netflix has shows based on the “Assassin’s Creed,” “Resident Evil,” “Splinter Cell” and “Cuphead” games on the way. Jonathan Nolan and Lisa Joy, the duo behind HBO’s “Westworld,” are developing a science-fiction show for Amazon that is based on the Fallout video game franchise.
And Nintendo and Illumination Entertainment, the Universal Pictures studio responsible for the “Despicable Me” franchise, have an animated Mario movie headed to theaters next year — another new collaboration between a game publisher and a film company.
Still, Hollywood’s game adaptation track record is terrible. Why should the coming projects be any different?
For a start, the games themselves have evolved, becoming more intricate and cinematic. “Games have stories that are so much more developed and advanced than they used to be,” Mr. Panitch said.
There are also signs that Hollywood has figured out how to make game-based films that satisfy both audiences and critics. “Pokémon Detective Pikachu,” which paired animated creatures with live actors, collected $433 million worldwide in 2019 for Warner Bros. and Legendary Entertainment — and was the first major game adaptation in three decades to receive a “fresh” designation on Rotten Tomatoes, the review-aggregation site. Since then, two more adaptations, “Sonic the Hedgehog” (Paramount) and “The Angry Birds Movie 2” (Sony), have been critical and commercial successes.
“Quality has definitely been improving,” said Geoff Keighley, creator of the Game Awards, an Oscars-like ceremony for the industry.
The most recent game-to-film entry, “Mortal Kombat” (Warner Bros.), received mixed reviews but has taken in $41.2 million in the United States since its release last month, a surprisingly large total considering it was released simultaneously on HBO Max and theaters were still operating with strict coronavirus safety protocols.
Mr. Panitch acknowledged that “video game movies have a checkered history.” But he added, “Failure is the mother of invention.”
Game adaptations, for instance, have often faltered by trying to rigidly replicate the action and story lines that fans know and love. That approach invites comparison, and movies (even with sophisticated visual effects) almost always fail to measure up. At the same time, such “fan service” turns off nongamers, resulting in films that don’t connect with any particular audience.
“It’s not just about adapting the story,” said Michael Jonathan Smith, who is leading Sony’s effort to turn Twisted Metal, a 1995 vehicular combat game, into a television series. “It’s about adapting how you feel when you play the game. It has to be about characters you care about. And then you can slide in the Easter eggs and story points that get fans absolutely pumped.”
“Uncharted” is a prequel that, for the first time, creates origin stories for the characters in the game. With any luck, such storytelling will satisfy fans by giving them something new — while also inviting nongamers, who may otherwise worry about not knowing what is going on, to buy tickets. (The producers of “Uncharted” include Charles Roven, who is known for the “Dark Knight” trilogy.)
“It’s a question of balance,” said Asad Qizilbash, a senior Sony Interactive executive who also runs PlayStation Productions, an entity started in 2019 and based on Sony’s movie lot in Culver City, Calif.
Unlike in the past, when Sony Pictures and Sony Interactive pledged to work together and ultimately did not, the current collaboration “has weight because there is a win for everyone,” Mr. Qizilbash added. “We have three objectives. Grow audience size for games. Bring product to Sony Pictures. Showcase collaboration.”
The stakes are high. A cinematic flop could hurt the game franchise.
“It’s risky,” Mr. Qizilbash allowed. “But I think we can do it.”
When Sony confirmed that it was shutting down the storefront for PS3, PS Vita, and PSP games on their respective platforms, the gaming community exploded. Both on the industry and consumer side, the response to the decision made by the company was met with sadness, outrage, and confusion. Many devs have been outspoken about lamenting games they have worked on that were digital-only that would be lost in this move, but it looks like Sony has made a change of heart. The company has confirmed that it has reversed its PlayStation Store update plans and will continue to sell PS Vita and PS3 games.
Sony Interactive Entertainment president and CEO Jim Ryan took to the PlayStation Blog to confirm the change in plans, confirming that the Summer update to close down these storefronts has been canceled. In the update, Ryan also took accountability for the reaction from the community, stating, "Upon further reflection, however, it’s clear that we made the wrong decision here. So today, I’m happy to say that we will be keeping the PlayStation Store operational for PS3 and PS Vita devices. PSP commerce functionality will retire on July 2, 2021, as planned."
Additionally, Ryan added that there were a few factors that led to the decision to begin with, including certain challenges that come along with commerce support for older systems and the divided attention between generations in the past and the generations ahead. "We see now that many of you are incredibly passionate about being able to continue purchasing classic games on PS3 and PS Vita for the foreseeable future, so I’m glad we were able to find a solution to continue operations."
He added that the team is glad that they can help keep the history of
gaming alive, especially as the industry as a whole continues to move
in digital-preferred space. All the while still being able to focus on
the future of PlayStation, including the PS5 and PSVR.
Switch, the first hybrid console from Nintendo, is almost four years old now and according to rumors, the next iteration could be a more powerful gaming system that might be the standard's "Pro" version. Although the Japanese gaming console maker is still mum about this and continuously denies that it would release a new console, there's a new leak that surfaced earlier today and it may have given away the official name of the next Switch console.
The latest information about Nintendo's next gaming consoles came from Twitter user and Brazilian journalist @phluttilippe. According to him, the next hybrid console could be called Super Switch. While it is not yet official, it is worth noting that the same insider previously revealed correct details about Nintendo before the official announcements, including Super Mario 3D World + Bowser's Fury expansion.
Interestingly, this is not the first instance that the industry heard of the term Super Switch. In October 2020, industry insider Tyler McVicker referred to Super Switch when he shared details about upcoming Nintendo titles.
Nandin rose to fame in the World of Warcraft community back in 2013 when he participated in a BlizzCon cosplay contest dressed as "that which has no life" a reference from South Park's infamous World of Warcraft episode where the gang fights against a gross and powerful WoW veteran named Jenkins. Nandin's incredible commitment to the cosplay, which required him to shave his head and carry around a portable computer desk, made him an internet sensation. He continued to appear at a variety of gaming and comics conventions cosplaying as Jenkins. Nandin also used his platform to talk about inclusivity and body positivity, and he starred in Blizzard's own documentary to talk about the positive impact World of Warcraft has had on his life.On Twitter, users have been paying tribute to Nandin by sharing pictures of themselves holding up USB sticks in reference to The Sword of a Thousand Truths—a joke from the South Park episode in which Jenkins is finally defeated by a mythological in-game sword found on a USB drive. The World of Warcraft Twitter account also paid respects to Nandin, and some players are calling on Blizzard to create an in-game tribute. Many notable WoW players, such as Byron 'Reckful' Bernstein, Who died last year, have had NPCs named after them.
Gamers don’t have to worry about cold chicken anymore (if that was a problem they were actually having).There’s a lot that video game consoles can do these days, but even the newest PlayStation or X-Box can’t cook food. While the consoles typically get a bit hot after running for hours, they’re still not designed for warming chicken — and likely wouldn’t fair well getting covered in grease and crumbs.
But all of that is about to change: KFC and Cooler Master, a computer hardware manufacturer, have revealed the specifications for the KFConsole. While the device boasts an ability to output 4K graphics and display 240 frames-per-second, it’s also reportedly designed with a slot to keep pieces of chicken warm while it's powered.
“Never risk letting your chicken go cold again thanks to the patented Chicken Chamber," writes Cooler Master on its website. "Utilizing the system's natural heat and airflow system, you can now focus on your gameplay and enjoy hot, crispy chicken between rounds.”
LONDON — Sony has removed the video game Cyberpunk 2077 from its PlayStation Store in a move that has shocked industry analysts and added to the woes of its developer.
The Japanese company’s gaming unit, Sony Interactive Entertainment, said in a brief statement that it “strives to ensure a high level of customer satisfaction” and would offer players full refunds for digital copies of the game.
Shares of Cyberpunk’s Polish developer, CD Projekt, tumbled as much as 20% Friday on the news. The company has lost around $6.6 billion in market value since the game’s release on Dec. 10. CD Projekt wasn’t immediately available for comment when contacted by CNBC.
Since its launch, the game has attracted scathing criticism from gamers over a multitude of bugs and drops in performance on older consoles like Sony’s PlayStation 4 and Microsoft’s Xbox One.
The sci-fi game was one of the most highly anticipated titles of 2020, fueled by significant hype at industry events and past success from its developer. CD Projekt is the studio behind role-playing game The Witcher 3, which some critics say is one of the best games of all time.
But Cyberpunk’s steep graphics requirements mean that the game has suffered on older hardware. People playing the game on PS4 and Xbox One have found it often freezes, while textures take a while to load in, and nonplayable characters’ faces are sometimes blurred.
“It’s not an easy call, but they have made the right move,” Steve Bailey, principal analyst for games at tech research firm Omdia, told CNBC. “This title has been removed out of fear of not just consumer upset with a game’s quality, but potential damage to the console brand.”
On Monday, CD Projekt said it will offer customers refunds if they bought the game on older consoles and were unhappy with it. The firm also apologized for not showing how the game performed on those machines before releasing it, and said it would issue updates over the next few months.
Sony was hit with criticism after previously rejecting people’s requests for refunds of digital copies of the game. The PR gaffe has now resulted in Sony offering full refunds to players who bought the game digitally.
Still, Bailey said he doesn’t think the episode will damage CD Projekt’s relationship with Sony.
“PlayStation will be extremely sympathetic towards the challenges of making and releasing a game like Cyberpunk 2077, which is a boggling undertaking. But they may require that they get to work more closely with CDPR in future,” he said.
CD Projekt said in a statement Friday that it’s “working hard to bring Cyberpunk 2077 back to PlayStation Store as soon as possible.”
“Following our discussion with PlayStation, a decision was made to temporarily suspend digital distribution of Cyberpunk 2077 on PlayStation Store,” the company said.
“You can still buy physical versions of the game in brick and mortar stores and online. All purchases digital and physical copies of the game will continue to receive support and updates as we continue to improve your experience.”
Analysts say it’s possible Microsoft could follow suit. However, the company told Reuters that it’s “not in such discussions with Microsoft at the moment.”
CD Projekt had pushed Cyberpunk’s release back several times before finally launching the game. It was initially scheduled to be released on April 16, before being delayed to Sept. 17, then Nov. 19, and finally Dec. 10. It received much hype until launch, with some fans drawing comparisons to the open-world crime game Grand Theft Auto 5.
Following its release, the game was met with outcry over a spate of technical glitches. It was also criticized for a scene that included a trigger for people with epilepsy. CD Projekt subsequently patched the game to reduce the risk of inducing epileptic symptoms.
Ryan Hernandez of Palmdale, California, pleaded guilty to federal hacking charges as well as possession of child pornography in January after FBI agents found images on computers seized during the 2019 investigation
In addition to the prison term, Hernandez is required to pay $259,323 in restitution to Nintendo for remediation costs. The court also ordered Hernandez to be placed on seven years' supervised release following prison and required him to be registered as a sex offender.Hacking Tactics
Starting in 2016, when he was still a minor, Hernandez made attempts to hack into Nintendo servers using phishing techniques to steal the credentials of company employees, according to the Justice Department.
At one point, Hernandez leaked information about the anticipated Nintendo Switch console. In 2017, FBI agents confronted Hernandez at his parents' home, and he agreed to stop hacking Nintendo in exchange for federal authorities not pressing charges, according to court documents.
Between June 2018 and June 2019, federal prosecutors say, Hernandez returned to hacking Nintendo, including the company's developer's portal, in an attempt to steal additional company data and developer tools.
"Hernandez returned to his malicious activities, hacking into multiple Nintendo servers and stealing confidential information about various popular video games, gaming consoles and developer tools," prosecutors say.
At the same time, Hernandez began discussing his hacking of Nintendo on social media platforms, including Twitter, as well as on an online chat forum called "Ryan's Underground Hangout," where he posted details about the hacks as well as vulnerabilities in Nintendo's systems, according to the Justice Department.
In June 2019, FBI agents raided Hernandez's home and seized computers and other hardware, including an Apple Macbook, a Seagate hard disk drive and several Nintendo devices, where they found thousands of confidential Nintendo documents as well as images of minors contained in a file labeled "Bad Stuff," prosecutors say.Nintendo a Target
Over the years, Nintendo has proven to be a tempting target for hackers.
In April 2019, two U.K. citizens were given suspended sentences for
compromising the corporate networks of Microsoft and Nintendo
Between 2017 and 2018, Zammis Clark, a former security researcher at Malwarebytes, and his accomplice, Thomas Hounsell, breached the two companies' networks to steal in-development software and other sensitive information, which resulted in total damages of about $4 million, according to British law enforcement.
Clark hacked into corporate Nintendo servers using VPN access to compromise the network security, authorities say. Once in, he accessed "highly confidential game development" that contained development code meant for then-unreleased games. He then went on to steal 2,365 usernames and passwords from Nintendo's servers and continued his efforts until Nintendo finally discovered the breach in May 2018, U.K. authorities say.
UK retailer has canceled 1,000 PS5 and Xbox Series X orders that were reportedly placed by console scalpers.
According to Eurogamer, Crep Chief Notify (CCN) claimed to have purchased over 1,000 Xbox Series X consoles from "a very well known online retailer." CCN charges a subscription to help scalpers get their hands on sought-after items like PS5 and Xbox Series X and resell them at a higher price. Asked by Sky News for comment, Very confirmed that it had canceled Xbox Series X and PS5 orders that were somehow placed when they weren't on sale."As a result of a technical error, some people were able to place orders for PS5 and Xbox Series X consoles for a short time on Sunday," Very told Sky. "However, these items are not on sale and affected customers have received notice that the orders have been cancelled. We apologise for the confusion caused."
Games coming from Sony’s first-party studios include sequels, such as Insomniac Games’ Ratchet & Clank: Rift Apart and Polyphony Digital’s Gran Turismo 7. The list of PS5 exclusives also includes a remake of PlayStation 3 game Demon’s Souls and a follow-up to 2018’s Marvel’s Spider-Man starring Miles Morales. Publisher Bethesda Softworks is also bringing two of its games, Arkane’s Deathloop and Tango GameWorks’ GhostWire: Tokyo to PS5 first.
Here’s the current list of PS5 exclusives, which we will continue to update as new information becomes available:
- Astro’s Playroom
- Bugsnax (timed exclusive)
- Deathloop (timed)
- Demon’s Souls
- Destruction AllStars
- GhostWire: Tokyo (timed)
- Godfall (timed)
- Goodbye Volcano High (timed; also on PS4)
- Gran Turismo 7
- Horizon Forbidden West
- Oddworld: Soulstorm (timed; also on PS4)
- Project Athia (working title)
- Ratchet & Clank: Rift Apart
- Sackboy: A Big Adventure
- Spider-Man: Miles Morales
Multiplatform publishers like Ubisoft, Electronic Arts, Capcom, and Square Enix are bringing new games to PlayStation 5. Games like Assassin’s Creed Valhalla, Marvel’s Avengers, and Cyberpunk 2077 will come to PS4 as well as PS5, but some multiplatform titles — Resident Evil Village, for example — are next-gen-only.
Here’s the current list of third-party multiplatform games coming to PS5. (In cases where the game will also appear on the PS4, we’ve only included games coming out in November or later.) We will continue to update the list as new information becomes available:
- Assassin’s Creed Valhalla
- Balan Wonderworld
- Cyberpunk 2077
- Dying Light 2
- Far Cry 6
- Hitman 3
- Immortals Fenyx Rising
- Jett: The Far Shore
- Kena: Bridge of Spirits
- Little Devil Inside
- The Lord of the Rings: Gollum
- Metal: Hellsinger
- Orphan of the Machine
- Paradise Lost
- The Pathless
- Resident Evil Village
- Scarlet Nexus
- Sherlock Holmes: Chapter One
- Solar Ash
- Tribes of Midgard
- Vampire: The Masquerade — Bloodlines 2
- Vampire: The Masquerade — Swansong
- Werewolf: The Apocalypse – Earthblood
In addition to the above PS5 multiplatform games, many live-service and existing games will make the transition from the current generation to the next one. That includes games like Control and Observer, which will get next-gen upgrades. Venerable multiplayer online games like Rainbow Six Siege, Fortnite (which is on everything), and Destiny 2 will be available on PS5. And in 2021, Grand Theft Auto 5 — first released in 2013 on PlayStation 3 — will get a next-gen upgrade. That game’s multiplayer component, Grand Theft Auto Online, will get a stand-alone release on PS5 as well.
- Chivalry 2
- Cris Tales
- Demon Turf
- Destiny 2
- Dirt 5
- FIFA 21
- Grand Theft Auto 5 / Grand Theft Auto Online
- Madden NFL 21
- Marvel’s Avengers
- NBA 2K21
- Observer: System Redux
- Planet Coaster: Console Edition
- Tom Clancy’s Rainbow Six Siege
- Ultimate Fishing Simulator 2
- Warhammer: Chaosbane
- Watch Dogs: Legion
- WRC 9
- Worms Rumble
- Astro’s Playroom
- Demon’s Souls
- Marvel’s Spider-Man: Miles Morales
- Marvel’s Spider-Man Remastered
- Sackboy: A Big Adventure
- Assassin’s Creed Valhalla
- Borderlands 3
- Dead by Daylight
- Devil May Cry 5 Special Edition
- Dirt 5
- Goonya Fighter
- King Oddball
- NBA 2K21
- No Man’s Sky
- Observer: System Redux
- Overcooked! All You Can Eat
- The Pathless
- Planet Coaster
- Warhammer: Chaosbane Slayer Edition
- Watch Dogs: Legion
- WRC 9 FIA World Rally Championship
The news arrives as part of a PlayStation blog post, which digs into the new console's user experience and reveals a few new features coming to the PlayStation 5 when it launches next month.One of the highlights of the new system is the Control Center, which provides "immediate access to almost everything you need from the system," and can be summoned by pressing the PlayStation button on the new DualSense controller. From the Control Center you can see who is online, check the status of downloads, manage your controllers and more. A special 11-minute State of Play showcase launched alongside the blog post, providing an in-depth look at the PS5's UX, which was designed with 4K TVs in mind.
An example is shown from Sackboy: A Big Adventure, where the user can open up an activity card relating to a level in progress to see objectives they still need to complete. From this menu, they can also find out the estimated playtime necessary to complete the level. If they wish to, players can press resume on an Activity to warp to the chosen level, and if the user is a PlayStation Plus subscriber, they can also get access to Game Help, where if they tap one of the objectives they can see screenshots and video clips that can be pinned to the screen and will guide them towards the solution.
Users will also be able to join parties and games hosted by their friends directly from the control centre, switching between games with pace thanks to the PS5's SSD. A new media sharing system also allows you to dictate captions for screenshots before sharing them, and screenshots will be shrouded with a spoiler warning for players who may not have seen that part of the game yet.
The battle system lets fighters choose between three different fighting styles: Quick, Hard, and Omnia, each with a unique focus that changes how a character plays, and whether their moves focus on speed, power, or mechanics. Phantom Breaker: Omnia will also support a complete English dub, or an option to choose the original Japanese audio.
Talking to Kotaku, Digitalprincxss said: “I want to make it clear that I’m not trying to play the victim in the situation, and only hope to be somebody people can learn from and not make the same mistakes I did.”
“It’s kind of a cool thing to say, that...the ones who made my childhood so cool, they finally noticed me! All it took was for me to infringe on everything about them,” she added, which seems to show that she’s taking the situation in good spirits.
“I am excited to get back to streaming full time and connecting with my loyal fan base,” Mr. Blevins said in a statement.
To accompany the decision, he released a short Twitter video in which he stared straight at the camera as upbeat music played. “A new chapter begins …,” the video said, followed by the emoji of a bomb, animated images of Mr. Blevins and, finally, the big reveal — the purple Twitch logo.
“In this next chapter, I’m going to make it a point to elevate and bring more eyes to underrepresented creators,” Mr. Blevins said. “I am looking forward to working with Twitch to demonstrate how this amazing community of gamers can make a meaningful impact.”
The terms of the multiyear deal between Mr. Blevins and Twitch were unclear, but the move was a win for the platform. Twitch has dominated the video game livestreaming industry, but it lost Mr. Blevins to the upstart platform Mixer, which was owned by Microsoft, in 2019. Mr. Blevins reportedly earned $20 million to $30 million to switch to Mixer — until Mixer announced in June that it was shutting down.
In the ensuing months, where Mr. Blevins would end up next was a subject of rampant speculation.
Sony is denying a report that on Tuesday said the company has cut its expectations for PlayStation 5 production by 4 million units and now expects to manufacture about 11 million units by the end of March.
“While we do not release details related to manufacturing, the information provided by Bloomberg is false,” a Sony statement given to Gameindustry.biz reads. “We have not changed the production number for PlayStation 5 since the start of mass production.”
The original report, published by Bloomberg, said the company was reducing its launch production by nearly half. Bloomberg had previously reported that Sony planned to boost production to around 10 million units by the end of December, but it reported on Tuesday that the company had run into manufacturing problems.
According to Bloomberg, the PS5’s system-on-a-chip — its core processing component designed with AMD — is said to be a particular issue with yields as low as 50 percent at one point, meaning that half of the parts produced weren’t fit to ship. While that figure has been improving, according to Bloomberg, the yields are “yet to reach a stable level.”
The revised figure would be well above what Sony was said to have been originally planning for the PS5 launch. As of this April, Sony was reportedly expecting to produce 5 to 6 million consoles by the end of March, which would have been fewer than it made for the PS4 launch in 2013. The COVID-19 pandemic, however, caused the company to sharply increase its forecasts as the gaming industry boomed in popularity.
Sony is holding an online PS5 event on Wednesday where it is likely to reveal the final price and release date for the console, which comes in two variants: one with a disc drive and one without. Until that pricing information is confirmed, it’ll be hard to speculate on whether Sony will have enough supply to meet demand.
Call of Duty fans will be pleased to hear that Activision is actively tackling the cheating problems that are plaguing Modern Warfare and Warzone, as they have filed a lawsuit against CXCheats, one of the game's most well-known cheat developers, effectively forcing them to shut down their Call of Duty operations.
The cheat providers, which both developed and sold wallhacks or aimbots to their customers, announced via their Discord the complete shut down of all services related to Call of Duty titles effective immediately.
"As a result of our lawsuit with Activision, we have agreed to cease development and support for all Call of Duty related products or services sold through the site. These products will not be returning to CXCheats in any form. You also should be aware that using third-party tools in Call of Duty may result in the suspension or banning of your account by Activision Publishing, Inc. or the game’s developers. We apologize for any pain we’ve caused to players of Call of Duty."
Hackers have sadly become a common sight in both Modern Warfare and Warzone since they were released, with fan outrage at an all-time high in the past few months. There have even been instances of Twitch streamers being caught cheating while broadcasting, resulting in the termination of their channels.
While PS4 players can avoid the majority of PC hackers simply by disabling cross-play, Xbox One users aren't as lucky, as they have no option to exclusively play with other console players.
For better or worse, Mario's nipples have been in the public consciousness since 2017. However, Nintendo may have quietly removed them from the chest of the Super Mario star.
The help celebrate summer, Nintendo tweeted a picture of Mario lounging on a beach under the shade of a palm tree, exotic drink by his side. Conspicuous by their absence, though, are Mario's nipples, as the fan-favorite video game mascot's chest instead appears completely smooth.
- July 28, 2020-Escape Game: Fort Boyard (Pre-Order It)
- July 28, 2020-Ghostbusters: The Video Game Remastered (Pre-Order It)
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Pac-man is 40 years old!
The game originally was called, "Puck-Man." This name was changed because the games American distributor was worried that kids would change the "P" to an "F" on the marquee. The company then decided to change the name to "Pac-Man." The maze video game debuted in a Tokyo arcade on May 22, 1980.
It was originally called “Puck-man.” But the game’s American distributor feared kids would change the “P” to an “F” on the marquee. So they changed it and Pac-man was born.
It innovated gameplay with a defined main character and the first “Power up.”
While Pac-man is simple, it’s also deceptively difficult. To this day, only a handful of people have completed a perfect game finishing with no lives lost and the maximum number of points from each level.
Infinity Ward has come up with the perfect way to deal with players suspected of cheating in Call of Duty: Warzone.
Can’t play fair? Well, it looks like you’re going to have no choice but to play against a bunch of people who also can’t play fair. Sound fair?
It comes after the Call of Duty: Modern Warfare developer took to Twitter to update players on how it would be going about fixing the huge increase in suspected cheaters in the game’s battle royale mode.
Starting this week, players in Warzone and Modern Warfare who report suspected cheating will be given in-game confirmation as to whether that player has been banned. On top of that, Infinity Ward revealed matchmaking has been updated to match suspected cheaters together.
On April 13, Infinity Ward said it had issued more than 70,000 bans worldwide to protect players from rogue cheats.
On a statement via its Twitter account it said: ‘We are watching We have a zero tolerance for cheaters.’
Gamevice Takes Fight To International Courts
Gamevice has launched yet another lawsuit against Nintendo, because they haven't learned from the last time that they attempted to sue Nintendo.
Earlier this year, the Patent Trial and Appeal Board invalidated all 19 claims that the gamepad maker brought forward to Nintendo, with the overlying claim being that Nintendo infringed on a patent that it had created for its Wikipad gaming device. Well, the courts thought they didn't, so Gamevice should have been done suing Nintendo, right?
Well, no, because Gamevice has filed another patent-infringement complaint against Nintendo, with the gaming company infringing a patent last August for a game controller, with the complaint filed on March 27. They are aiming to stop the U.S. import of Nintendo Switches due to this, because they have apparently infringed on Gamevice's patent.
Now Nintendo might be in another long court battle if the ITC agrees to investigate Gamevice's complaint, which is just what we need in these trying times: another frivolous lawsuit. They are still appealing the last lawsuit, too, so this might just go on forever. I guess we'll see.
Message to GameVice. Even if you did win this lawsuit. No one will buy any of your products, This proves that you keep crying about false patents. Get this through your thick skull, No one wants your smartphone attachment. If you didn't file 1 lawsuit. people would of bought your product. Now no one doesn't even want to look at it. You brought this upon yourself.
For a long time, the internet was filled
with games and animation all built-in Flash. But when this year ends,
Flash will die as nearly all major web browsers will remove Flash
support on Dec. 31, 2020. Luckily, all that content won’t be lost thanks
to Flashpoint, a project which has saved over 36,000 Flash games from
Back in 2017,
Adobe announced that it would stop supporting Flash at the end of 2020.
The company spent the last three years working with other tech firms
like Facebook, Apple, Microsoft and Google to make the transition as
smooth as possible. And while many games and apps have moved to HTML5 or
Unity, many other games haven’t made the jump to newer, safer
technology. And with less than a year left, most never will.
That’s where Flashpoint comes in to save a huge chunk of gaming history.
Flashpoint uses open-source tech to allow folks to download and play a
large list of games and animations. The full list contains just over 36,000 games and you can suggest new games to be added if something you love isn’t on here.
The folks running this project will pull games if the copyright holder or original creator requests that, but it seems this isn’t happening much. Which is great. Flash games might seem like silly and weird mini-games today, but a decade ago they probably made up half of the games I played. If you went to a school with a computer lab anytime in the last 15 years or so, you probably spent way too many hours playing Flash games on sites like Miniclip.
And while Flash games might not be as impressive today, they are still an important part of gaming history. These small web games can be directly linked to the later rise of mobile and indie games and helped many creators get their feet wet with building and creating video games.
Over at Flashpoint’s website you can find a section where you can download the full collection. It does take up nearly 290GB of space, but you can also download a smaller version that only downloads games as you play them if you want to save room on your hard drive.