Ubisoft has rolled out the latest update for Rainbow Six Siege this week, and it's a significant one. The 4.2 patch, which serves as the Mid-Season Reinforcement patch for the current season, is now live on PC, PS4, and Xbox One, introducing a variety of buffs and nerfs to individual Operators.
As detailed earlier this month, patch 4.2 primarily deals with balance changes. Concussion effects are being reduced, and they'll no longer disable sprinting, a change that impacts both Ela and Zofia. Ela also takes a hit to the magazine size of her SMG, which drops from 50 to 40 bullets. Ash also sees a nerf to the damage done by her R4-C, while Twitch's Shock Drone ammo drops significantly, from 15 to 5. Additionally, Bandit gets one fewer barbed wire to deploy.
It's not bad news for everyone. Lesion's Gu mines will now refill more quickly, and Capitao's Para-308 sees a damage boost. Ubisoft previously explained why it's making all of these changes, but as you'd expect, it largely boils down to feeling certain characters were over- or underpowered.
Outside of balance changes, Ubisoft has released improvements to the Caster Camera. It's also added a new animation icon for when a teammate is disabling the Defuser. Perhaps more importantly, once the Defuser is placed, its progress is displayed in place of the round timer. Ubisoft said it plans to continue improving the Bomb mode and will share more details in the future.
The update is now available on all platforms. You can check out the full patch notes here. Ubisoft has already confirmed another year of content for Siege--the Year Three season pass is up for sale--but specifics on new maps or Operators have not been announced.
In just a few weeks, Microsoft will launch a new console in the form of the Xbox One X. A more powerful version of the Xbox One, the system arrives on November 7, priced at $500 in the United States. While Microsoft of course expects it to sell well (the pre-orders are apparently strong already), Xbox boss Phil Spencer has now reiterated that the lower-cost Xbox One S model will remain Microsoft's best-selling console this generation.
"Xbox One S will be the market leader for us. It's the more affordable console. It plays all the same games," Spencer told us at the Brazil Game Show. "It will be the console that sells."
The Xbox One X, meanwhile, is aimed at players who are looking for the "very best experience" with a home console. Even if you don't have a 4K TV, you'll still see the benefits of the console's increased horsepower and more, Spencer pointed out. But similar to the Xbox One Elite controller, the Xbox One X won't be for everyone. It's all about giving players choice; if they want to spend more for a high-end experience, they can. This has been the setup on PC basically since the start, and now consoles are catching up, starting last year with the PS4 Pro and now the Xbox One X.
"Whether you're on a 1080p TV or a 4K TV, you're going to have a great experience. But it's not for everybody. It's like when we built the Xbox One Elite controller, we didn't try to say to everybody, 'If you need an extra controller, go buy the Elite controller.' We sold a ton of those controllers. We know in the gaming segment, there are a lot of people who play games casually and there's also people where gaming is their number one hobby.
"Their number one form of entertainment, and we want to give them the very best experience. I've played games in true 4K with HDR, and they look fantastic. But it doesn't mean everybody has to do that. So we're giving gamers a choice. Whether we've pushed the innovation too far? It's hard to do that with gamers. I guess we'll see; I feel very confident in the product we have coming to market."
Are you going to pick up an Xbox One X next month? Let us know in the comments below!
You can also read GameSpot's full interview with Phil Spencer here. It encapsulates all the stories featured below, plus a little more insight from the Xbox boss on 4K TVs, staying ahead of the curve in tech, and Microsoft's strategy for third-party games.
It's only halfway through October, but two Games with Gold titles are on their way out. Today will be your last chance to pick them up for the low, low price of free.
Supernatural adventure game Oxenfree for Xbox One and platformer Rayman 3 HD for Xbox 360 are heading out of rotation. Gone Home will remain free for the remainder of the month, and starting tomorrow, The Turing Test and Medal of Honor: Airborne will be up for grabs.October 2017 Games With Gold LineupXbox One
At E3 this year, Microsoft made a big announcement regarding cross-play. It confirmed that Minecraft would add cross-play between almost all versions of the game, meaning Xbox One players will play with people on competing platforms such as Nintendo Switch. Sony hasn't allowed cross-play with Xbox One (or any other console platform as of yet), but it was an exciting and encouraging announcement all the same. Now, another game has been confirmed to offer cross-play between Xbox One and Switch.
Developer Black Riddles has announced that its cel-shaded third-person shooter Crazy Justice will offer cross-play between Xbox One, Switch, and PC. Xbox boss Phil Spencer amplified the announcement by retweeting the post to his 486,000 followers.
Crazy Justice is currently seeking funds on the crowdfunding website Fig, which offers traditional, rewards-based backing and actual investment opportunities. Right now, funding stands at $26,665 of its $30,000 target. The campaign ends on October 20.
Crazy Justice is due out in 2018 for Xbox One, Switch, and PC, as well as PS4. However, it sounds like there won't be cross-play support on PS4. You can learn more about Crazy Justice through the videos above and below, and on Fig here.
In March 2016, Microsoft extended an invitation to other online networks to connect to Xbox Live to allow cross-play between Xbox and competing consoles. While Nintendo is on board, Sony has held out. The company says it won't connect PlayStation Network to outside networks, in part because it fears for the safety of its users.
Just last week, Spencer said conversations with Sony are ongoing. However, he said he's unsure if Sony will ever allow PlayStation Network to connect to Xbox Live.
"I'm never going to call anything a lost cause but I think some of the fundamental reasons and certain scenarios, they're not really going away. So I don't know what would change," Spencer said.